Would Heu-risk it?

The card deck - Lateral thinking in a box


WOULD HEU-RISK IT? was born out of a risk workshop that Lena Wiberg was planning with Lisa Crispin. The topic was risk analysis and Lena proposed to add a bit of gamification to it.


Each pack features 30 cards with illustrations by Trish Khoo . The cards are inspired by TestSphere but with Lena's own flair, style and experience. 


Every card has a snappy title, a colourful illustration and a lovingly crafted rhyme that is intended to get your brain working. Depending on your background, skillset and experience some cards will feel obvious and intuitive and some will feel vague and unclear. 

The cards are divided into three categories: Traps, Tools and Weapons. 

  • Trap cards can be used to find weak spots in your own testing or to coach someone on how to level up their testing.
  • Tool cards are tailored to teach, mentor or coach. They are also a great way to help with articulating and communicating about testing. 
  • Weapons cards are meant to teach you about complex areas of coding, to help you when prioritizing or to come up with new things to tests. They are also great for coaching developers how to test better. 


"A fun way to get your team to overcome unconscious bias, think laterally, and possibly identify and mitigate those "unknown unknown" risks"
- Lisa Crispin

The book - Tools, traps and weapons for Software Testing 


Testing skills demystified through 30 thought provoking lessons, told through a unique format mixing rhymes, theory and stories.


"Lena has found a unique approach to tackling many of the heuristics we use in testing."
- Janet Gregory and Lisa Crispin


Software testing is a million dollar industry with an ever-growing number of professionals wanting to get into the business, skill up and/or deepen their knowledge.

Software is in everything and with an ever-increasing need for speed, the need for good, skillful testing is bigger than ever. Software testing includes so many different activities, from critically investigating business requirements and suggested software solutions to exploring and investigating the finished product. It involves automation and tool usage as well as manual work. Finding problems before they hit the user can save businesses large amounts of money, and bad will. Finding it swiftly is key.

While most books about software testing focus on a classic textbook approach to teaching, this book choses to teach through telling stories in a fun, easy to digest way. 30 important lessons learned through working in software development for more than twenty years.

It varies from the very basics to some very technical points many testers seldom know or care about. This is a book where most can find parts to learn from, while others will make them smile because they recognize the problem well.

Many books today are aimed at either “manual testers”, automation engineers or developers. This book has something to teach anyone who comes into contact with testing in their work and tries to weave people, business and technical skills into the same stories.

Available for sale on Leanpub (eBook) or Amazon (print)